Thursday 23 August 2007

My first game of Corporation as an Agent

Corporation – Operation Pisces
23.08.07

Well tonight, I got to play in a game of Corporation. My character is female, named Jodi Kazan. Originally trained as a pilot for the Western Federation; currently working for a little-known Corporation called Amazon, based in the SA Freestate.
The mission briefing was thus: although much of the flora and fauna of the Earth has been destroyed, there are creatures that survived. Reports have come in of sea creatures (sharks, whales, jellyfish etc.) been sighted with cybernetic modifications. This is illegal under UIG law and Amazon itself acts to preserve what is left of Earth’s wildlife. The source of the creatures has been traced to an undersea lab complex. My job was to go in and destroy the labs.
I was supplied with scuba gear, an electric spear gun and five explosive charges with radio detonators. Transport was on a fast jetboat out to the target zone. Making sure the captain wasn’t peeking, I got changed into the scuba gear and took two of the explosives plus detonators, plus the spear gun. I left my Cougar behind (stupid!)

Swimming down into the ocean, I saw a metal cylinder with a hatch and a window leading into a cliff; over this was a huge open pipe, large enough to take a whale. Looking through the window, nothing was visible to I went in via the hatch. It was an airlock; inside the cylinder were two scuba suits. The ceiling was the underside of the pipe; a hatchway with a locking wheel paralleled the pipe. Stepping through, led to a corridor under the pipe with three doors leading off. Suddenly there was a surging sound, as if something large had passed down the pipe. Picking the left-hand door; it led onto a L-shaped corridor. At this point a guard rounded the corner. I pointed the electro spear and, putting on my best intimidating voice, said “Drop the weapon and turn and face the wall. This is a high-power electro weapon, at this range my friend, it will fry your brains.” Unfortunately, he wasn’t intimidated and pulled his gun, putting a shot into me. The histonamide and synaptic modulators were well up to handling this (but it still stings); realising that the spear gun was pretty ineffectual out of the water and cursing my stupidity in not bringing the Cougar; I launched into a close combat assault. I tried to grab the gun off him but got shot in the chest; at point blank range; I fired the electro spear and hit him for maximum damage.. He broke and ran for the door. I tried the Voice again “Hold it right there. This thing is now set to full power and I’ve got a perfect shot.” This time it worked and he surrendered. Quickly relieving him of the pistol and ammo, I marched him down to what seemed to be a rest area with some spare uniforms and helmets. I learnt there were two other guards and two laboratories. There was no way of locking the door or restraining him; but I don’t kill unnecessarily. I produced one of the explosives and armed it; then I got changed into the smaller of the two uniforms ( it fitted; maybe they do a “one size fits all”) “Now, you are going to stay here. And to make sure you do, I’m going to put this bomb outside the door. If you open the door, then the proximity detector triggers the bomb. Do you understand?”. He understood. Closing the door, I deactivated the bomb and moved back down the corridor to the main passage.

Now dressed as a guard, I entered the door at the opposite end. Still the huge pipe overhead. Following this through another door, it led to a large cavern. The pipe entered above, the cavern was filled with an array of cylinders and massive test tubes, holding sea creatures. There were also huge pools. Moving amongst these were white- coated scientists; as I watched they were modifying a shark, installing some kind of cybernetic jaw. Slipping out again, I paused for thought. At the other door off the main corridor I heard voices; laughing and joking. The other two guards?

Then a message came via SVC. The boat was under attack from a giant shark with a metal tail; the last thing I heard was “Don’t come up, help is on its way, repeat, don’t….”

Returning to the laboratory, I slipped in without being seen. The pipe was overhead, so I used my T- Jump (I’m a telepath – didn’t I say?) to jump up onto the pipe. I placed one of the explosives onto the pipe; then T-Jumped back down; again without being noticed.

Heading back to the other door, I opened it and marched in. The two guards looked up, one said something but I growled back “someone’s got to do the rounds” (Ok, they must have been blind). Through the next door was another laboratory like the first; I did the T-Jump up to the pipe and placed the second explosive.

Back with the guards; “anyone want a drink,” I said, before moving out into the main corridor. I quickly recovered the scuba gear; got suited up and then moved back to the airlock. There I was faced with a gruesome sight; pressed up against the window was the captain of the jetboat; entire left side of his body including his arm, missing. I activated the smeaker; to find that there was another boat on station.

Pulling the inner hatch to; I activated both detonators. Two muffled explosions from deep in the complex. I closed the hatch, then exited the airlock. Nearby, on the seabed, were the remaining explosives and detonators, so I collected these.

Swimming up to the surface, it appears that Histonamide is able to cope with oxygen narcosis, decompression stops were not needed. At the surface; I made it to the boat as, about 3 km away, appeared a huge shark with a metal tail …

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The game halted due to time constraints; but what a blast! I really enjoyed the game and it demonstrated just how versatile this system is. There are no rules for scuba diving, or specific Skills (although perhaps I could have sought out a Task Chip); so it was all made up on the spot.
We used Intimidate, Disarm and Bluffing; all of which, in other RPG’s; have complex rules. In Corp they don’t; so you’re more inclined to use them.

But, what makes this stand out for me, is that this entire Mission was conceived, written and GM’d by my 10 year old son Ben. And that, to me, is the grip that this game has.

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